The little things in AK (Article)

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The little things in AK (Article)

Postby Prisoner 4011 » Jul 15th, 2015, 10:06 am

Found this...

Developers, Please Take These Player-Friendly Ideas From Arkham Knight

Maybe peeps didn't know about this:


GAMES 7

Developers, Please Take These Player-Friendly Ideas From Arkham Knight
By Stephen Totilo on 14 Jul 2015 at 6:45PM
You might celebrate a video game for its gameplay, graphics, or its story, but let’s briefly celebrate the excellent little things Batman: Arkham Knight does to respect the time of its players. Oh, if only more modern games did these things.

These ideas aren’t all brand-new, but they’ve been implemented in Arkham Knight with a slickness that’s rare even in big-budget games. Think of this stuff as quality-of-life improvements or, simply, of a big-budget game exhibiting the kind of user interface and user-friendliness that a multi-million-dollar production should always have.

Clean Menus, Back-Up Saves
It starts at the start with what looks like a standard screen for selecting your save file...

Developers, Please Take These Player-Friendly Ideas From Arkham Knight

Look closely, though. Note the bottom tet: “L1 (Hold) Show Backup Saves”. That’s how it appears on PS4; the buttons will vary on Xbox One or PC. Regardless, hold it and you’ll see this:

Developers, Please Take These Player-Friendly Ideas From Arkham Knight

Tap L1 again and you’ll see this:



Developers, Please Take These Player-Friendly Ideas From Arkham Knight

What we have here are two back-up saves, tidily hidden until a button is pressed. We can roll back our progress to either one and resume playing from there. Is this a safeguard against glitchy saves? Maybe. More likely, though, it’s a slick, smart way to give players a rolling selection of three saves to choose from without cluttering up a menu. Good save management and clean menus. A rare gift to gamers!


Nice little things to know, tbh.
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Re: The little things in AK (Article)

Postby batman404 » Jul 15th, 2015, 10:18 am

Speaking of the little things, I wish they'd add an option to adjust the aim sensitivity in battle mode.
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