Batman: Arkham City - Everything We Know

Here you will find our archive of news and announcements on Batman: Arkham City and related merchandise.

Re: Batman: Arkham City - Everything We Know

Postby AbStar921 » Sep 27th, 2011, 4:57 am

ShadowRaven wrote:
AbStar921 wrote:
RedX wrote:Is Robin seriously blonde in the Arkhamverse? Just something I heard from someone who read the prequel comics.

Well, yeah. And he was blonde in Batman Forever/Batman & Robin (HATE THAT MOVIE!)

Not blonde. The hair is brown.

*hangs head in shame* forget I said anything....
I'm crazy enough to take on Batman, but the IRS?! No thank you!

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Re: Batman: Arkham City - Everything We Know

Postby BrodionBromanovich » Sep 27th, 2011, 8:54 pm

RedX wrote:Is Robin seriously blonde in the Arkhamverse? Just something I heard from someone who read the prequel comics.

I honestly don't like Robin as a blond it just doesn't seem to fit at all. Maybe it's just cause i'm so used to seeing him with black hair. :robin:
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Re: Batman: Arkham City - Everything We Know

Postby ratcatcher rat » Sep 28th, 2011, 12:09 am

06 days 7 hours until the game
Arkham City will be released on Microsoft Xbox 360, Sony Playstation 3, PC and Nintendo's Wii U.

Release Date
For Xbox 360, Playstation 3 and PC Tuesday 18th (USA) Friday 21st (EU) of October 2011
For WiiU Q3/4 2012.

Spoiler: show
Movement was an important part of Arkham Asylum, and Batman was forced to use both his great physical abilities and fantastic array of high tech gadgets to traverse the Asylum. Arkham City however; is five times bigger than the Asylum, so it makes sense that Batman has a whole host of new ways to get around the sprawling city!

Gliding has been given a major overhaul in Arkham City, in Asylum, the player was limited to a very simple glide mechanic that allowed the player to slow descent, allowing them to cover more ground whilst airborne, and perform turns in the air. In Arkham City, Batman swoops across the rooftops, and can execute two new moves that allow him to maintain his glide indefinitely.

The first move, the Dive Boost, is very similar to the Dive Bomb (Mentioned below) where Batman will pull his cape in and hurtle towards the ground, opening his cape at the last second, and using the newfound boost to make him soar back upwards into the sky!


The second move is the Grapple Boost; remember the Grapple Gun from Arkham Asylum? This time Batman can fire it mid-glide, and use the line to pull himself through the city, many spectators have said it seems very similar to last year’s Just Cause 2, which featured a grapple gun parachute combo to great effect.

Helicopter Hang

If Batman is feeling tired, or perhaps wants to travel around in a stealthier fashion, he can now use his Grappel Gun to zip up to a helicopter and hang off it, as well as a sneaky way to travel around Arkham City, Batman can also use this elevated position to plan out his next plan of attack, before dropping into the frey.

Advanced Line Launcher

The Line Launcher from Arkham Asylum makes a return, but the gadget has been heavily upgraded since the last time we saw it, Batman is still able to use it to quickly get from one place to another, though in Arkham City it will open up a whole new range of movement and strategic possibilities.

Rocksteady have confirmed that the player is able to fire and travel along the rope line, in the same manner as which they did in Asylum, however this time around the player can swivel the camera around Batman, and at any point during the Line Launcher transportation, execute a flip into the air, following up with a quick second shot from the Line Launcher. Batman can perform this move with 360 degrees of flexibility, and similar to the Grapple Boost, this tactic can be repeated to keep Batman off the ground indefinitely. When travelling down the line, the player can press a button that will slow down time, allowing for easier line launcher shots.

But that's not the only new trick the Line Launcher is capable of, Batman can also anchor his line between any two points, and then flip up on to it, balancing in place. Batman can the move the distance of line, using his position to plan an attack, or just look plain cool! More aggressive players can then choose a target, and swing down using the line, slamming their chosen enemy into the ground!

Advanced Movement Techniques

OPM UK wrote:Batman also has new moves for “running across rooftops, blending in, running while grappling, sliding underneath objects and jumping between objects.” Batman can also “slide and smash through vents, slide straight into hanging off an edge. You can dive through windows and over railings as well.”

Batman will also be able to execute some flashier moves this time round, such as being able to dive off rooftops and as stated above, slide under and through small gaps! A small but noticeable new advanced movement appeared in our very first gameplay footage from Arkham City...

Though hard to make out, the new move, which we're calling the Vault Roll, sees Batman effortlessly scaling a wall, and dropping straight into a roll, much quicker than his simple vault from Asylum!

Spoiler: show
Dive Bomb

Batman can drop from either a great height, or execute the manoeuvre mid glide, plummeting towards the ground to either reach his destination quicker, or make a dramatic entrance to a fight. Rocksteady have confirmed that thugs will jump back in fear, and are not forced back by a form of shockwave generated by Batman’s impact.

Double takedown

In Arkham Asylum, Batman could takedown one enemy in combat at a time, in Arkham City, Batman can now take multiple enemies out of the fight, the Ain’t no Place for a Hero trailer shows Batman viciously choke slamming two thugs at the same time!

Triple Takedown

Not content at taking out two enemies at the same time, in Arkham City Batman can take out as many as three! Please note that whilst we describe the move as a takedown, it may well be a counter move!

Batman can counter thrown objects, by simply catching them and throwing them back.

Batman can flip off of one enemy, and attack another in a fluid movement.

Players can use the Batclaw to pull enemies towards them, and into a painful takedown.

Batman has a new power move called Beatdown, performed by pressing X and B (360) or Square and Circle (PS3) that unleashes a flurry of punches and kicks on his opponent. A demonstrated use of this is to takedown armoured enemies.

As well as the Glide kick, Batman can perform and a throat slam by firing his grapple gun at an enemy whilst gliding, which fire Batman into his opponent, slamming them into the ground.

Batman will use the environment against his enemies, thanks to context sensitive animations Batman will slam thugs heads against walls if he is close enough.

You can employ Explosive Gel into combat, executing a quick flip, Batman can spray either the ground or an enemy, and detonate the gel at his leisure for explosive effect.

Batman's attacks can knock thugs into each other, potentially taking multiple enemies out at the same time.

Silent Predator
Spoiler: show
In Arkham Asylum Batman could perform many exotic environment based takedowns (Such as the Corner Takedown or Ledge Takedown) Arkham City is set to increase the variety of these takedowns. Similar to combat, we've excluded certain gadgets like the Ultra Sonic Emitter, which can summon bats to aid you, and will go into the stealthier aspects of the Dark Knight at a later date!

Wall Takedown

Batman can burst through thin walls to grab an enemy and choke him unconscious, in gameplay terms it's an awesome combination of Asylum's explosive gel and a standard silent takedown! Comic savvy viewers will notice that the move seems to be inspired by the Dark Knight Returns.

Double Silent Takdown

Similar to the combat takedown, Batman can now take two enemies out of the fight, and this time they won't even know what hit them!

Hanging Takedown

Batman can perform this move when an enemy is below him, lowering himself down, Batman chokes the unfortunate thug out with his legs!

Smoke Bombs

Sometimes it's best to simply call it a day and get out of there, unfortunately most of Batman's foes carry guns, and usually aren't in the mood for letting him escape; to get round this, Batman has the smoke bomb, a small smoke grenade that distracts the enemy and obscures Batman from view just long enough for the Dark Knight to make his escape! To use the smoke bomb, the player must hit the Y or Triangle button when he is spotted by enemies.

Batman can also sabotage his enemies weapons, so that when enemies spot and attempt to fire at him, the guns will misfire.

Gadgets and Detective Vision
Spoiler: show
In Arkham City Detective Vision has been given an overhaul, in Arkham Asylum DV made the environment transparent and enemies illuminated. To combat a frequent problem of players simply leaving the mode on, and severally reducing the visual experience of the game, in Arkham City DV will highlight enemies and interactive objects in more detail and at greater range than before, though the environment will be very hard to distinguish, forcing players to use DV sparsely if they want to navigate effectively.

Detective vision will highlight all characters, weapons and interactive objects in the area.

Explosive Gel
Also returns from Arkham Asylum, the gel can be deployed in combat, either against the environment, or onto an attacker.

Can pull thugs towards Batman, who are then promptly finished off with a brutal takedown. Can also be used to grab items like Riddler Trophies.

Line Launcher
An improved version to it's predecessors' in Arkham Asylum, able to fire multiple lines, hold a static line across two points, and be utilised for a special drop-kick, for more details please refer to the in depth description in the Movement section.

Very little is known about Arkham City's standard Batarang, they will likely remain the same as Arkham Asylums.

Remote Control Batarang
Another returnee from Arkham Asylum, this new RC Batarang has new features that enable it to perform a 180 degree turn, boost through the air and brake. Previews have also stated the RC 'rang is capable of carrying an electrical charge, to solve a Riddler riddle.

Cryptographic Sequencer
Batman's remote hacking device allows him to decode encrypted data sticks and listen in on radio broadcasts throughout Arkham City, such as GCPD comms, which may alert him to crimes.

Smoke Bombs
A new addition to Batman's arsenal, allowing him to make a hasty escape if discovered. For more information, please read our Silent Predator section.

Ultra Sonic Emitter
A tool that allows players to attract a swarm of bats to a designated area; first reported in the 2009 issue of GameInformer. Rocksteady Community manager Sarah Wellock later issued this statement

Remote electicle charge (REC)

Freeze blast

Gameplay Features
Spoiler: show
The main storyline will take 25 hours to complete. There are 15 hours worth of side missions.

Thugs will have a much wider variety of appearance than in the first game

Most thugs will be grouped into gangs, each headed by a staple Batman villain.

Gang members and territories will be heavily stylized and individualized based on the gang's leader.

You can keep track of the gangs in your criminal database

Thugs not attached to a gang roam the streets

Riddler thugs have replaced Riddler maps in the new game, and will require interrogation before they will talk

There will be many side quests apart from the main story. One of them involves Batman following a string of payphones being called by Victor Zsaz before finally confronting him.

Arkham City will feature dynamic music, that directly mirrors and reacts to the actions you chose and undertake whilst playing the game.

Arkham City will be at least four times the size of Arkham Asylum.

Arkham City's storyline will take place approximately 80% outdoors, and 20% indoors.

Lights are highlighted in a detective mode screenshot shown, suggesting they will be interactable in some manner.

Territories will change in both appearance and size as the game progresses.

Spoiler: show
batman(playable character)

Very little is known about Robin in Arkham City, revealed to be an early unlock for those pre-ordering the game from Best Buy, he can be used in at least two Challenge Rooms. Details are scare on Batman's ward, though it is expected that he will feature a unique play style.Robin will wield a shield in Arkham City

catwoman (Playable character)
She controls differently then batman

She has her own story, (Roughly 10% of the game)

Her own combat moves (uses her whip, bolo, and unrevealed third item)

Instead of gliding, she uses her whip + jumping and climbing through the environment

Her own version of detective mode, thief mode (highlights objects of value)
Mission shown had her stealing from a Vault

Has to fight guards guarding a manhole, climbs vines, pickpockets (stealth based section)

Allied with Poison Ivy

Along with her whip and the bola, Catwoman uses a Caltrop in combat

She can also crawl along ceilings, climb building, etc with her claws

While some of her missions are optional, she will have to be used on occasion seeing how her story is intertwined with Batman's

replaces Oracle, who has gone missing.

Gotham City Police Department
Jack Ryder
Jack Ryder has been put into Arkham City due to him becoming to close to the truth on the city while working on an expose. Rocksteady were hesitant to reveal what Ryder had uncovered.

Bane will fighting alongside the Dark Knight in Arkham City!

Confirmed: Villains
Spoiler: show
Batman's greatest foe, after the events of Arkham Asylum, it would seem that the Joker is slowly dying from the effects of Titan, if this is the case, it's unlikely that the Clown Prince of Crime will go without trying to take Batman with him.

Harley Quinn
The Joker's most loyal follower, in the wake of his apparent demise, Harley Quinn has become militarised, with a new outfit and more serious, violent edge to her actions as she helps her puddin'.

Hugo strange
One of Batman's greatest enemies; the very idea of Arkham City was his own, and he was able to convince the now Mayor Quincy Sharpe to imprison all of Gotham's criminals within it's walls. Recent information revealed that Strange has a vault storing items of great value to Gotham's most dangerous criminals. Strange's motives are unknown, though he will prove to be a deadly opponent, as he knows that Batman is Bruce Wayne.

two face
Former DA Harvey Dent is yet another Bat rogue to end up in Arkham City, one of it's newest inhabitants when the game begins, Two Face will stop at nothing to try and gather power, such as trying to kill Catwoman.

Oswald Cobblepot makes an appearance in Arkham City as a viscous mob boss who only recruits the very best, and stamps out the weak. A violent man with delusions of grandeur, and a habit for collecting things of value; the Penguin will be a tough foe in the chaos that is Arkham City.

Poison ivy
Pamela Isley will appear in Arkham City as well, very little is known about her involvement, though she does enlist the help of Catwoman to regain a rare plant sample, something very precious to her

Edward Nygma will making a physical appearance in Arkham City, and Rocksteady has promised that we will be able to punch him right in the face! And we'll want to, the Riddler in Arkham City will have 460 Riddler Trophies to solve and find, and the Riddler himself will be placing innocent civilians into his own Saw like death traps!Riddles not revealed

Solomon Grundy

Victor Zsasz
Making a comeback from Arkham City, Victor will be the star of a dedicated side quest in which Batman must stop a plot in which our favourite knife-nut murders whoever answers his pay phone traps.

Mr. freeze

Talia al ghul
Could be working with joker

Calender man
The only inmate who has decided to remain in his cell in Arkham City, Calender Man will tell about one of his crimes if you visit him at certain dates, determined by your consoles clock.


Abramovici twins

Killer croc

Deadshot will be part of a side mission where Batman tries to figure out who is on Deadshot's hit list and how to stop him. He will be missing some of his gear because he needed to sneak into Arkham City as a thug.

Spoiler: show
Nora fries

Quincy sharp
Has gone from being the Warden of Arkham Asylum to the Mayor of Gotham City, with a harsh attitude towards eradicating crime, Sharpe would could be an ally for Batman... if not for Hugo Strange whispering in his ear!

Mad hatter

Spoiler: show
Man bat
The Creeper
Maxie Zeus,
Ra's al ghul
The Reaper
Tally Man
Humpty Dumpty

Spoiler: show
The story for Arkham City takes place roughly eighteen months after the events of Arkham Asylum. Quincy Sharp, former warden of Arkham Asylum, has taken credit for stopping the Joker, and used that notoriety to become mayor of Gotham City. As neither Arkham nor Blackgate Prison are in any condition to hold inmates, Sharp buys out a large section of Gotham's slums and arms the perimeter with mercenaries from a group called Tyger in order to create "Arkham City".

The prisoners are brought into Arkham City and given free rein, told only to not attempt escape. To oversee the city, Sharp uses psychiatrist Hugo Strange who appears to have his own secret plans for the city. Batman maintains a vigil over the city, worried that the situation may get out of hand. Part of the setup for "Arkham City" was contained in plans in a hidden room in Sharp's office in Arkham Asylum.

The events of the game are set in motion when Two-Face, seeking to gain status among the inmates and other villains outside the city, devises a plan to publicly execute Catwoman. Batman decides for both the safety of Gotham and of his past romance with Catwoman that he must stop the execution by entering Arkham City himself.

Your first meeting with Two-Face is early on in the game. You are greeted with him displaying Catwoman tied up side down to a baying crowd of criminals.
Two-Face decides Catwoman's fate with the iconic coin toss. She gets lucky this time.

The first confrontation with Two-Face results in Batman getting shot in the chest only for Catwoman to slip out of her chains and hit Two-Face into the acid she was about to be chucked into. A flirtatious conversation is then held between Catwoman and Batman only to be interrupted by a sniper dot on Catwoman’s chest. Batman shoves her out of the way and the shot misses.

Joker has a potentially fatal disease, that seems to have very little do with the overdose of Titan.

Riddler has a very real and physical presence in the game. Throughout the game he will require you to solve riddles as in AA, as well as navigating trap-strewn chambers and rescuing hostages.

Your first encounter with The Penguin has you racing to save several police officers held captive inside his "Museum."

Side missions
Spoiler: show
Deadshot. Deadshot’s side mission involves you having to track his position using your detective vision. After finding him you have to get close and personal by sneaking up on him, if he sees you he takes a shot.

- Bane. Bane has you hunting down Titan crates scattered around the city. After finally destroying all the crates you face a finale; Bane fights with you side by side in a “huge brawl” against TYGER mercenaries.

- Zsasz. Victor has hacked into the phone system of the city and it’s your job to answer and find these phones within a time limit. After picking up the phone your rewarded with a sick and twisted story, provided by the man himself. After finding all the phone booths you are brought to his secret hideout.

- Gliding Missions. The game tests your gliding skills by having you fly through rings around the city, the catch? You can’t touch the ground. According to Play3 there are 8 of these missions.

- Short Side Missions. These “short side missions” involve finding and rescuing political prisoners spread around Arkham City. And that’s not all, these prisoners are targeted by inmates and it’s only a matter of time before they get there before you. The result? Dead political prisoners! Use of your map is restricted in these missions.

Gameplay Footage
Spoiler: show

Audio tapes
Spoiler: show

Spoiler: show
The Iceberg Lounge
Wonder City Funhouse
Gotham Casino
Monarch Theatre
Crime Alley
Ideal Hardware
Gotham City Herald
Solomon Wayne Courthouse
Gotham City Studio 105.7
Ace Chemicals
Wayne Enterprises
Sionis Industries
Joker's Funhouse
Finnigan's Bar
Glass, Furniture, & Drapes
Gotham Cathedral
GBS building
W&B building
GCN building
Hotel Aventine
Nunez Motel
Gotham Cars
GCPD Building
The Bowery
Wonder Tower
Amusement Mile
Steel Mill
TYGER Storage Facility
Gotham Cable News Building
Gotham City Bank
Gotham City Radio
Gotham Hardware
Flannegan's Pest Control
Gotham City Olympus
Gotham Docks
Black Mask Hideout
Freight Train Escape
Haley's Circus
Live Nudes
Hat Show
The Stacked Deck
Gotham General Park
Gotham General Hospital
Restaurant Cockney Z
Ha Ha Club
Gotham Central Entrance
Gotham Monorail
Forensics Department
Falcone Warehousing and Storage
Gotham City center
Sewer System

Unconformed locations
Spoiler: show
Wayne Manor
No Man's Land

Spoiler: show
Kevin Conroy - Batman
Mark Hamill - Joker
James Horan - Jack Ryder
Troy Baker - Two-Face
Steven Blum - Killer Croc
Corey Burton - Hugo Strange
Grey DeLisle - Catwoman
Tom Kane - Mayor Quincy Sharp, Commissioner Gordon
Stana Katic - Talia al Ghul
David Kaye -
Danny Jacobs - Victor Zsasz
Maurice LaMarche - Mr. Freeze
Nolan North - Penguin
Tara Strong - Harley Quinn
Tasia Valenza - Poison Ivy
Wally Wingert - Riddler
Fred Tatasciore - Bane, Solomon Grundy
Crispin Freeman -
John Kassir -

Spoiler: show
The Dark Knight Returns
Animated Series
Earth One
Batman Beyond
1970's Legacy
Year 0ne
Sinestro Corps Batman Skin (PS3 Exclusive- Can only be obtained by purchasing the Green Lantern Blu-Ray)

Animated Series
Red Robin

Animated Series

Spoiler: show

Spoiler: show
Line Launcher (with ability to change direction while on line)
smoke pellets
Explosive Gel
Cryptographic Sequencer
Freeze grenade

Challenge Map types-
Spoiler: show
Combat maps
Predator maps
Speed Challenge maps (said not to be included in initial release of the game)
Custom Challenge maps (with options to change amount of men, gargoyles and other settings on the map) Campaign mode (playing 3 maps back-to-back)

Challenge Map locations-
(Coming soon)

DLC content-
Spoiler: show
Robin playable character
Black Mask Gang Hideout Challenge Map
Freight Train Escape Challenge Map

Batman and Robin skins (as listed above)

Nightwing playable character
Wayne manor challenge map
Main hall challenge map

Iceberg Lounge Challenge Map

Joker's Carnival Challenge Map

Has been said that the game will have future episodic DLC that will expand on the story within Arkham City.

Spoiler: show
Scanning objects to complete Riddler challenges are back. Just like Arkham Asylum Riddler will announce a riddle based on the object and you have to spot it, and scan it.
- At the end of each Riddler hostage mission you are forced to solve a riddle to gain access to the captured hostage. For example (and actually taken from the first hostage mission):“If you know me, you’ll want me to share me but if you share me, I’ll be gone. What am I?”Riddler will have 436 trophies.

Spoiler: show
I'm Batman 10
Become the Bat

Acid Bath 10
Save the damsel, but is she in distress?

Savior 10
Save the medical volunteers

Chimney Sweep 10
There is only one way in

One Armed Bandit 10
Hammer the point home

Communication Breakdown 10
Clear the airwaves

Gladiator 10
Last man standing

Wrecking Ball 25
Stop the unstoppable

Lost And Found 10
Uncover the secret of Arkham City

Sand Storm 25
We are legion

Hide And Seek 25
A deadly game of hide and seek

Ghost Train 25
Fight for survival

Freefall 25
Don't look down

Exit Stage Right 50
All the world is a stage

Forensic Expert 10
Collect enough evidence to locate the gun for hire

Contract Terminated 25
Stop the contract operative

Serial Killer 25
Track down the serial killer

Mystery Stalker 15
Reveal the mystery watcher

Distress Flare 5
Answer the call for help

Broken Toys 25
Destroy it all

Ring Ring 5
Answer a ringing phone

Dial Z For Murder 25
Stop the phone booth killer

Stop the Clock 15
Time is running out

Bargaining Chip 15
Reunite the separated couple

AR Knight 25
Complete all augmented reality training exercises

Fully Loaded 10
Collect all of Batman's gadgets and upgrades

Aggravated Assault 10
Stop all assaults in Arkham City

IQ Test 10
Solve the first riddle

Conundrum 20
Rescue the first hostage from Riddler

Mastermind 20
Rescue the second hostage from Riddler

Puzzler 30
Rescue the third hostage from Riddler

Intellectual 30
Rescue the fourth hostage from Riddler

Brainteaser 40
Rescue the fifth hostage from Riddler

Genius 50
Rescue all the hostages from Riddler

Bronze Revenge 10
Obtain 24 medals on the original Arkham City ranked maps (as Batman)

Silver Revenge 20
Obtain 48 medals on the original Arkham City ranked maps (as Batman)

Gold Revenge 40
Obtain all 72 medals on the original Arkham City ranked maps (as Batman)

Campaign Bronze 10
Obtain 24 medals on the original Arkham City ranked maps (as Batman)

Campaign Silver 20
Obtain 72 medals on the original Arkham City campaigns (as Batman)

Campaign Gold 40
Obtain all 108 medals on the original Arkham City campaigns (as Batman)

Flawless Freeflow Fighter 2.0 5
Complete one combat challenge without taking damage (any character)

Twice Nightly 75
Complete New Game Plus

Gotham Base Jumper 5
Jump off the tallest building in Arkham City and glide for 1 minute without touching the ground

Pay Your Respects 5
A moment of remembrance

Story Teller 10
Have 12 murderous dates with Calendar Man

Catch 5
Find someone to play remote Batarang catch with

50x Combo 5
Complete a combo of 50 moves (any play mode, any character)

Perfect Freeflow 2.0 5
Perform a perfect combo including all of Batman's combat moves (any play mode)

Gadget Attack 5
Use 5 different Quickfire gadgets in one fight (any play mode)

Perfect Knight - Day 2 75
Main Story, Side Missions, Upgrades, Collectables, New Game Plus and Riddlers Revenge (as Batman)

Sphinx' Riddle
Complete all 40 of the Catwoman Riddler grid items

Arkham City Sirens
Drop in on an old friend

Pick Pocket
Steal the score of a lifetime

Family Jewels
Retrieve your stolen goods

Feline Revenge
Obtain all 72 medals on the original Arkham City ranked maps (as Catwoman)

Campaign Kitty
Obtain all 108 medals on the original Arkham City campaigns (as Catwoman)

Robin Revenge
Obtain 78 medals on the original Arkham City and Robin Bundle Pack ranked maps (as Robin)

Campaign Wonder
Obtain 114 medals on the original Arkham City and Robin Bundle Pack campaigns (as Robin)

Nightwing Revenge
Obtain 78 medals on the original Arkham City and Nightwing Bundle Pack ranked maps (as Nightwing)

Campaign Nightwing
Obtain 114 medals on the original Arkham City and Nightwing Bundle Pack campaigns (as Nightwing)

Death scenes
Spoiler: show
Harley Quinn:
1Stupid little dead bat. Who's gonna save you now?

1The worlds greatest detective dies of the hands of a world's greatest assassin

Spoiler: show
Harley Quinn
Hugo strange

Game plus
Spoiler: show
Finish the game on normal or hard mode

ALL of your gadgets from the end of your first play though, ALL of your XP (including unlocked upgrades)

No counter icons on thugs
Different Thug Levels: tougher thugs are available from the start of the game
Different Thug Configuration
Increased difficulty Bosses : Bosses will be even more cunning

The main difference is that you will have ALL of your gadgets and xp so even though the enemies may be tougher you will have the technical upper hand

Yes, regardless of whether you finish the game on normal or hard new game plus will be the same difficulty

Yes you can, however you won't start with all your gadgets"
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Re: Batman: Arkham City - Everything We Know

Postby Knop » Sep 29th, 2011, 10:14 am

blending in

Ooh, are they using the shadow idea?

Question: Does anybody know if gliding has upgrades, or are all gliding techniques available from the start?
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Re: Batman: Arkham City - Everything We Know

Postby AbStar921 » Sep 29th, 2011, 10:24 am

Knop wrote:
blending in

Ooh, are they using the shadow idea?

Question: Does anybody know if gliding has upgrades, or are all gliding techniques available from the start?

Good question. I'm assuming that from what we've seen in the demos, all gliding techniques will be automatically there from the beginning. :adam:
I'm crazy enough to take on Batman, but the IRS?! No thank you!

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Re: Batman: Arkham City - Everything We Know

Postby BrodionBromanovich » Sep 29th, 2011, 8:22 pm

AbStar921 wrote:
Knop wrote:
blending in

Ooh, are they using the shadow idea?

Question: Does anybody know if gliding has upgrades, or are all gliding techniques available from the start?

Good question. I'm assuming that from what we've seen in the demos, all gliding techniques will be automatically there from the beginning. :adam:

That's what alot of people thought with the AA demo as well but both throwing and takedowns were locked until a bit further in the game. Perhaps a little bit of the first part of the game is Batman thinking "This sucks...UPGRADE MAH CAPE".
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Re: Batman: Arkham City - Everything We Know

Postby HushMask » Sep 29th, 2011, 9:45 pm

thanks for the information
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Re: Batman: Arkham City - Everything We Know

Postby 8jstewart » Oct 3rd, 2011, 11:31 am

luke u forgot nightwing confirmed today as a playable character in challenge map

but thanks anyway for the info ! :quinn: :catwoman2: :ivy:
poison ivy catwoman talia al ghul harley quinn batgirl joker batman robin catman nightwing
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Re: Batman: Arkham City - Everything We Know

Postby LeeJ2512 » Oct 4th, 2011, 1:52 am

kinda needs to be updated a bit lol
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Re: Batman: Arkham City - Everything We Know

Postby The_Mad_HaTTeR » Oct 4th, 2011, 7:55 am

None of the Robin's were blonde except the only girl robin she was around for a little while in the 1980's she had long blonde hair in the dick grayson robin suit but i was just a little kid back then so i don't really remember what happend to her or her history but i think she came right after dick grayson before jason todd and tim drake but i could be wrong but all the rest of the robins always had black hair why in the world would they make him a blonde?
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Re: Batman: Arkham City - Everything We Know

Postby AndrewGilkison » Oct 6th, 2011, 2:45 am

I think Jason Todd pre-crisis had blonde hair, but maybe I'm wrong about that.
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Re: Batman: Arkham City - Everything We Know

Postby Firefly1020 » Oct 8th, 2011, 2:51 am

yo anybody want to play Halo Reach my Gamertag is coconut1020. invite me when ever
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Re: Batman: Arkham City - Everything We Know

Postby Penguin » Oct 8th, 2011, 3:44 pm

There's a few villains you've left out. Can't wait to hear more info on the penguin when more game reviews are out
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Re: Batman: Arkham City - Everything We Know

Postby naruto123 » Oct 10th, 2011, 1:50 pm

we now know that there isn't going to be a demo
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Re: Batman: Arkham City - Everything We Know

Postby AbStar921 » Oct 11th, 2011, 12:38 am

naruto123 wrote:we now know that there isn't going to be a demo

Where did you hear that? Is it official?
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