How Would You Make Arkham Knight Better?

Discuss the possibilities for "Batman: Arkham Knight" and the future of the Arkham series after Rocksteady Studios' swansong.

Re: How Would You Make Arkham Knight Better?

Postby PriestlyBlock67 » Jul 14th, 2015, 5:27 pm

Pieter wrote:I'm just gonna give my ideas for story and gameplay. I'll do the side missions later.

Story:

Spoiler: show
- I'd have Dick and Tim do a lot more and have them work together with Batman and Oracle as a unit to stop Gotham from falling into chaos. Nightwing is cleaning up the streets, Tim is working on a cure for the Joker infected, Babs gives them intel and Batman himself is out to stop Scarecrow. This way the focus is still on Bruce but the Batfamily also gets a bit more to do than just be there in 1 or 2 missions. Also I'd have Bruce caught for 1 mission and you have to go rescuse him as Nightwing.

- AK's Identity reveal was pretty obvious to any longtime Batman fan so I'd actually have him take off his helmet halfway through the game so that when Joker is in your head and you see Jason getting beat up you really get to feel the weight of Batman's failure. Your fights with him will not involve the batmobile and there will also be no predator battle. Just a straight up the hand to hand fight akin to the Deathstroke one from AO but tweaked to fit Jason's fighting style.

- The cloudburst is not a tank it is simply a machine in one of the buildings that goes off. You still have to destroy it but instead of a tank battle it is a really tough predator room and you get to go in after you defeat the miltia and destroy it. Afterwards Ivy still dies the same way because it was a really awesome moment for the character and I personally wouldn't change a thing.

- This is the biggest thing I would've changed the ending. Jim and Robin still get captured but Bruce instead of just going in on his own orders Nightwing to secretly follow him. Once you've had the crime alley scene and arrived there Crane starts talking and after he stops talking  he infects Bruce with the fear toxin and you get the whole trippy Joker takes over sequence. You vanquish the Joker within you and once you snap out of it you see Crane finishing up talking into the camera and ready to unmask you.

However just before he does Nightwing stops him and releases Bruce then Crane starts laughing and he says: "You imbeciles really thought I didn't have something else up my sleeve." He tells them about a second more powerful device with an even bigger blast radius that he hid beneath the asylum. Jim takes an injured Robin and a beaten up Scarecrow out of the asylum and calls for back up to to take them away so that they'll be safe from the incoming miltia. Bruce orders Nightwing to leave but Dick says no because he knows Batman can't do this alone. So now in the asylum you get a predator fight where you can dual play with Nightwing. You defeat the Miltia then head down beneath the Asylum to stop the device Bruce goes in and sees that can't stop it but he can contain it to just the Asylum. Dick says: "What's the hold up Bruce." Bruce knowing that Dick will die if he stays with him pushes him out of the room and orders him to leave the aslyum. Dick says: "No Bruce I can help you it doesn't have to end like this." Bruce knowing he won't get to say goodbye to all of his friends just says to Dick: "Take care of them for me Dick." Dick realises that he can't do anything else and escapes the aslyum. When the device is getting ready to explode Bruce contains the blast radius and the asylum explodes with him in it. The rest of the Batfamily and some Justice League members watch the news and they all look at the screen in shock as it states: The Batman presumed dead in Asylum explosion.

Alfred contacts Dick and tells him that although Master Bruce's death is very regretable there are still criminals at large and they need to be stopped so as Nightwing you inherit the majority of Bruce's unfinished side missions ( a few go to Tim) plus a couple of new ones that are specifically meant for Nightwing and Robin. Once you 100% the game you get the full ending which shows Dick, Babs, Tim and Alfred in the batcave deciding what happens to the mantle of Batman. They all think Dick should take over however he is hesitant but Alfred convinces him to do it and Babs holds his hand as she nods in approval.

After that you see a scene where Dick is suiting up alongside Tim then when they finish you see the camera pan up to a rooftop where Dick and Tim are standing as the new Batman and Robin. They dive off the building and the credits appear.


Gameplay:

Spoiler: show
- The core Predator and Combat gameplay is practically perfect I wouldn't change a thing.

- The tank gameplay is good but in the game there is too much of it I would have the there be 3 tank battles. One at the beginning, one at the middle and one at the end. Also I'd just scrap the cobras all together.

- The batmobile would be used for pursuits, riddler tracks and getting around the city. Also occasionally for some puzzles

- Nightwing will have a batcycle after you finish the story.

- Once you finish the game 100% you can free roam, explore the city or beat up random badguys as Dick, Tim or Selina.



RS Should hire you, this should be an alternate ending even if not canon
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Re: How Would You Make Arkham Knight Better?

Postby Doudyx-X-xDubs » Jul 16th, 2015, 2:46 am

Pieter wrote:I'm just gonna give my ideas for story and gameplay. I'll do the side missions later.

Story:

Spoiler: show
- I'd have Dick and Tim do a lot more and have them work together with Batman and Oracle as a unit to stop Gotham from falling into chaos. Nightwing is cleaning up the streets, Tim is working on a cure for the Joker infected, Babs gives them intel and Batman himself is out to stop Scarecrow. This way the focus is still on Bruce but the Batfamily also gets a bit more to do than just be there in 1 or 2 missions. Also I'd have Bruce caught for 1 mission and you have to go rescuse him as Nightwing.

- AK's Identity reveal was pretty obvious to any longtime Batman fan so I'd actually have him take off his helmet halfway through the game so that when Joker is in your head and you see Jason getting beat up you really get to feel the weight of Batman's failure. Your fights with him will not involve the batmobile and there will also be no predator battle. Just a straight up the hand to hand fight akin to the Deathstroke one from AO but tweaked to fit Jason's fighting style.

- The cloudburst is not a tank it is simply a machine in one of the buildings that goes off. You still have to destroy it but instead of a tank battle it is a really tough predator room and you get to go in after you defeat the miltia and destroy it. Afterwards Ivy still dies the same way because it was a really awesome moment for the character and I personally wouldn't change a thing.

- This is the biggest thing I would've changed the ending. Jim and Robin still get captured but Bruce instead of just going in on his own orders Nightwing to secretly follow him. Once you've had the crime alley scene and arrived there Crane starts talking and after he stops talking  he infects Bruce with the fear toxin and you get the whole trippy Joker takes over sequence. You vanquish the Joker within you and once you snap out of it you see Crane finishing up talking into the camera and ready to unmask you.

However just before he does Nightwing stops him and releases Bruce then Crane starts laughing and he says: "You imbeciles really thought I didn't have something else up my sleeve." He tells them about a second more powerful device with an even bigger blast radius that he hid beneath the asylum. Jim takes an injured Robin and a beaten up Scarecrow out of the asylum and calls for back up to to take them away so that they'll be safe from the incoming miltia. Bruce orders Nightwing to leave but Dick says no because he knows Batman can't do this alone. So now in the asylum you get a predator fight where you can dual play with Nightwing. You defeat the Miltia then head down beneath the Asylum to stop the device Bruce goes in and sees that can't stop it but he can contain it to just the Asylum. Dick says: "What's the hold up Bruce." Bruce knowing that Dick will die if he stays with him pushes him out of the room and orders him to leave the aslyum. Dick says: "No Bruce I can help you it doesn't have to end like this." Bruce knowing he won't get to say goodbye to all of his friends just says to Dick: "Take care of them for me Dick." Dick realises that he can't do anything else and escapes the aslyum. When the device is getting ready to explode Bruce contains the blast radius and the asylum explodes with him in it. The rest of the Batfamily and some Justice League members watch the news and they all look at the screen in shock as it states: The Batman presumed dead in Asylum explosion.

Alfred contacts Dick and tells him that although Master Bruce's death is very regretable there are still criminals at large and they need to be stopped so as Nightwing you inherit the majority of Bruce's unfinished side missions ( a few go to Tim) plus a couple of new ones that are specifically meant for Nightwing and Robin. Once you 100% the game you get the full ending which shows Dick, Babs, Tim and Alfred in the batcave deciding what happens to the mantle of Batman. They all think Dick should take over however he is hesitant but Alfred convinces him to do it and Babs holds his hand as she nods in approval.

After that you see a scene where Dick is suiting up alongside Tim then when they finish you see the camera pan up to a rooftop where Dick and Tim are standing as the new Batman and Robin. They dive off the building and the credits appear.


Gameplay:

Spoiler: show
- The core Predator and Combat gameplay is practically perfect I wouldn't change a thing.

- The tank gameplay is good but in the game there is too much of it I would have the there be 3 tank battles. One at the beginning, one at the middle and one at the end. Also I'd just scrap the cobras all together.

- The batmobile would be used for pursuits, riddler tracks and getting around the city. Also occasionally for some puzzles

- Nightwing will have a batcycle after you finish the story.

- Once you finish the game 100% you can free roam, explore the city or beat up random badguys as Dick, Tim or Selina.

<3
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Re: How Would You Make Arkham Knight Better?

Postby Hickz » Jul 17th, 2015, 1:14 am

-Bring back challenge maps, making all characters playable on each one
-Flesh out the characters, i.e., give them more unique fighting animations and gadgets. Don't give fear takedowns to other characters; let this mechanic remain with Batman only.
-Give the option to play solo or dual play on maps, or create a separate dual play section. For dual play, allow us to choose any combination of 2 characters.
-Allow customizable controls, and bring back the quick gadget menu from the previous games
-Less batmobile challenges, more combat and predator ones
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Re: How Would You Make Arkham Knight Better?

Postby Jack out of Box » Jul 17th, 2015, 3:51 am

Let me start by saying I love every Arkham Game (haven't played blackgate though) and find that each entry in the franchise offers it's highs and lows.

Next I will say that I wished beyond hope that they would preemptively set in place a system to allow for adding content to the main game

With Arkham City I was blown away by how they improved on every aspect and had a high-tier cast of amazing characters like Ra's, Hugo strange, clayface, Mr. Freeze.

I may have gotten overhyped but I was convinced Arkham Knight would do the same and be the perfect Batman game ever. The reality is that As amazing and refined as the gameplay is there are so many little things that come up short which collectively make the entire experience seem like a missed opportunity in some respects.

I know the game took a ton of work over many years but there are some areas that just seem like such obvious necessities that I feel guilty expressing that they should have been included from the onset.
I wouldn't change the story, I would only like to see it added to.


1. The Cast and Characters
Compare AK to Arkham City: City made an effort to include previous faces while introducing the new. The arkham City stories could be unlocked and contained additional information on current events and other characters whereabouts. In Knight we have the gotham City stories which are far inferior in delivering meaningful information and seem like fan-fiction short stories. Ra's, Clayface, Freeze, Solomon Grundy, Bane receive very little presence and are written off entirely save for some minor easter eggs.

Arkham Knight also seems to include an arguably lower tier list of characters while not making an effort to include most of them in the main narrative. Penguin and Two face are arbitrary side distractions while Man-bat, Hush, and Blackfire are short and under-realized encounters. Deathstroke and Firefly seem to be around solely to reference origins. The Arkham Knight even dissapears when his identity is revealed with no real closure. Scarecrow actually holds on as the main villain but could have benefited from some fear sequences and more cooperation with other villains.

2. Playable characters
The arkham system of Combat and predator fits batman perfectly. could it be redone? is there a better way? Possibly, yet for now it works and there exists many ways to add to it.
When it comes the other characters, I wish Rocksteady would have approached them with the same design philosophy instead of fitting them into The batman formula.

I have brainstormed countless ideas but How can I get my idea across without cluttering my post?
here are some ideas that form the basis for making other characters unique:
-design the maps with different characters in mind.
-How would they move across the environment and what mechanic would it entail
-What environmental objects do they have access to that batman wouldn't utilize
-rethink the button moves. example. instead of having a stun move, what if it was a grapple, heavy attack, sweep kick etc.
-Have enemies respond differently to different characters or use the map in different ways.
-place objectives within the map

3.Challenge maps
Not only did City include a substantial amount of these, it added campaign mode with modifiers. Mini narratives were added in the form of Robin's black mask campaign and Initiation in Origins.

Knight took way too many steps back. Not only would I like to see them re-added I would like to see the following improvements.

- Challenge maps able to be played by different Characters
-Dual Play maps allowing for the selection of allies
-Ability to choose enemy types or difficulty
-campaign mode consisting of mini-environment with 3 different challenge rooms
-Option to change thug types (riddler, two face, Arkham Knight etc.
-DLC includes new villain bosses with new thugs and weapons
-Villains to appear in Combat
-DLC boss challenges (Combat and predator)


These Just seem so obvious it confuses me as to why They were not implemented
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Re: How Would You Make Arkham Knight Better?

Postby BuNKiTZ » Jul 17th, 2015, 5:07 am

Jack out of Box wrote:Arkham Knight also seems to include an arguably lower tier list of characters while not making an effort to include most of them in the main narrative. Penguin and Two face are arbitrary side distractions while Man-bat, Hush, and Blackfire are short and under-realized encounters. Deathstroke and Firefly seem to be around solely to reference origins. The Arkham Knight even dissapears when his identity is revealed with no real closure. Scarecrow actually holds on as the main villain but could have benefited from some fear sequences and more cooperation with other villains.

This. This is what we should have gotten. Not tripping balls thinking we're the Joker. I mean, yeah, I love those too, but they were nothing compared to Asylum's Fear Toxin hallucinations.

I agree with you on the Gotham City Stories too, though. Well, to a degree. I didn't think they were bad, but they were definitely not as good as the Arkham City Stories. Real shame, they could've expanded on these from just mere stories and done something a little more creative or interesting.

Jack out of Box wrote:These Just seem so obvious it confuses me as to why They were not implemented

You know why. You know it in your heart. It starts with a "B," and ends with "atmobile."
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Re: How Would You Make Arkham Knight Better?

Postby Hickz » Jul 17th, 2015, 6:40 am

Jack out of Box has some great ideas, especially #2 and #3.
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Re: How Would You Make Arkham Knight Better?

Postby Doudyx-X-xDubs » Jul 17th, 2015, 8:20 am

Hickz wrote:Jack out of Box has some great ideas, especially #2 and #3.

I concur.
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Re: How Would You Make Arkham Knight Better?

Postby azreal187 » Jul 19th, 2015, 10:53 pm

AW8 wrote:Overall, I find this to be Rocksteady's weakest game. It improves on some things from City, but also takes several steps in the wrong direction.

Both combat and predator have gained a few fun new additions to play around with. Which makes the lack of proper Challenge Maps extra sad. I want to try out the new mechanics with different characters on different maps, not just play as Batman on the few maps offered.

I also think Rocksteady listened to the wrong feedback (or rather, implemented them in the wrong way) - namely the addition of the Batmobile and the requests for longer side missions.

I'm stealing the hell out of BuNKiTZ's format.

--------------------------------------------------

Story (spoilers ahead)
Spoiler: show
The main plot of the game is complete schlock, it needs a total re-write to work. Batman is turning into the Joker for some reason, and Jason Todd has unexplainably aquired an army of trained soldiers and high-tech drones.

The whole "Batman is turning into Joker" plot point should have been cut.

Why is Batman turning into the Joker? He was cured in Arkham City. Having Joker's TITAN blood inside of you kills you, it doesn't turn you into the Joker. The 4 Jokers (Johnny Charisma, Albert King, Christina Bell, Henry Adams) should be dead since they never got the cure. Batman is in the same boat as all the infected who received the cure, if Batman is turning into the Joker then so should the hundreds contaminated with the Joker's blood.

Not to mention, having Joker as the main villain in all 4 games is lazy, unoriginal, tired. Mark Hamill should only have had appearances in Killing Joke and Death in the Family Fear Toxin hallucination flashback appearances, to set up Jason. But nope, once you open the door for Joker, it's Joker for entire game all over again. When Scarecrow is talking to Batman in the end, Batman completely ignores him as he's fighting the Joker in his head. Even when he's dead, he continues to be the main villain. This running gag has got to stop.

Ra's or Talia should have been behind the return of Jason Todd and his militia.

How did Joker fake Jason's death? What has he been up to all these years? From where did he get his army? I don't buy that Jason Todd can create a black ops team in Venezuela from nothing that can bring down a city. Thug conversations say that the Arkhamites threw their funds together to afford the army, but that doesn't make sense - Penguin's the only one with sizable funds, and recruiting, training and outfitting the army in just a few months is pushing it. They even managed to sneak the tanks into Gotham without Batman noticing. That's way above Jason's level. Not even Batman could pull off such a feat without his company fronts and near-endless resources.

Before release, I speculated that Ra's or Talia were behind the Arkham Knight militia. And as it turns out, that would have been much more logical than what we got in-game. The al Ghuls have the funds, the manpower and the training to pull off something like this. It would also tie in nicely with the last game, as a continuation of the Arkham City scheme. That way they could also have let Joker kill off Jason for real, and do the Lazarus Pit revival instead.

The Red Hood storyline should have had an awesome ending that provides closure instead of an incredibly lackluster ending.

The setup is pretty good. Jason taunts you and rants about you the entire game, and you get to see the events of his capture, torture and apparent death at the hands of the Joker. The Cloudburst boss battle, the Excavator boss battle and the Red Hood boss battle were all great. Batman then contacts Alfred and Jason disappears. His following appearance in the story is when he silently frees Batman in the ending. Oh, and he painted a bat on his chest off-screen. Seriously. Where is the closure?! The Red Hood bio says that he and Batman will forever be separated by the fact that he's willing to kill criminals. Is that what we get, a sentence in a character bio?! Show, don't tell!

The basics are there - after Jason sees that Batman still believes in him and didn't just replace him with Tim as if he were a spare part, Jason realizes that his quest to kill Batman is wrong and returns as a twisted version of Robin. But the presentation in-game is garbage. It's like it was rushed and unfinished, but it can't have been rushed, not with 4 years of development time and an 8 months delay. What the ending really needed is more scenes with the Red Hood, when he comes to Batman's aid as things are most dire in the Asylum. Hell, give me BATMAN AND RED HOOD DUAL-PLAY COMBAT. What a missed opportunity. This is a video game, give me some actual gameplay and not just cinematics.

The ending should have been better.

That goes for both the normal ending and the Knightfall Protocol ending - like having a definite ending unlock after sludging through all the side content wasn't stupid enough. The ending is dumb. Batman keeps Robin locked up in a compromised location for no reason. Batman has already defeated the Arkham Knight and unmasked him, as well as retrieved Barbara, why does he keep Tim locked up?

So, Scarecrow kidnaps him. Batman's only alternative is to surrender himself and hope Jason will follow him. The word that comes to mind is forced. This is no complex villain plot, this is an amateur hostage situation. An old man with a gun, a couple of armed mercenaries and Robin and Gordon hostage. Hell, the hostages could defuse that situation BY THEMSELVES. And are you telling me Batman doesn't even try to locate them? Or simply sneak in a gadget when he surrenders himself? It's like Batman didn't even care at that point, like he feels that the ending is near and it's time for lunch when they're done filming.

This needs a total re-write to improve. Come up with a better plot to get Batman to Arkham Asylum. And most importantly, provide some actual gameplay in the abandoned Asylum, instead of an interactive horror movie inside-Joker's-mind-inside-Batman's-mind.

The awful Knightfall Protocol ending can be completely removed if you don't do the incredibly forced "Batman unmasked" scene. Make a point of the fact that Batman will always be there for Gotham. The End. No vague hack ending in an attempt to be memorable.


Side Content (spoilers ahead)
Spoiler: show
Don't add playtime length by copy-pasting.

The biggest issue with the side missions is how they've added length by simply copy-pasting the same scenario over and over again. Almost every side quest suffer from this. Man-Bat involves the exakt same hunt three times, Firefly involves the exact same hunt three times, Penguin involves the exact same pursuit and fight four times, Two-Face involves the exact same bank robbery three times, Pyg involves the exact same corpse scanning six times, Azrael involves the exact same AR challenge four times, every Arkham Knight militia side mission involve the exact same scenario ten to twenty times...

Quality>quantity. Don't add filler to prolong playing time. I'd rather re-play one fun short game several times, than sludging through a boring long game once. The way they keep adding more and more and more bombs and militia outposts throughout the city is absurd. Eff that sssch. Give me three bomb scenarios, all diverse. Give me five watchtowers, all completely different. Give me one memorable Firefly chase.

Blowing up weapons caches until Penguin appear at the last one, stopping bank robberies until Two-Face appears at the last one, and finding a distinctive mark on every layer of the deep tissue scanner is so formulaic, lazy and stale that I have no words.

Do an actual sidequest with Hush.

Because what we got can hardly be considered a sidequest, gameplay- or storywise. Walk up to Hush and press a button. I have no words.

As for the narrative... what was the point of the build-up in Arkham City if this was all they did with it? Hush walks into Wayne Enterprises without a plan and hopes to replace Bruce Wayne somehow. What a butchery of the mastermind from the comics. What were Rocksteady thinking!?

Penguin and Two-Face are but shadows of their Arkham City selves.

What's there to say? Their roles in Arkham City are memorable and good. In Arkham Knight, they are filler side missions, robbing banks or moving illegal weapons. Zzzzzzz.

The way to fix it is probably by not making them side missions per se. Make one of their missions mandatory in the main quest, where Batman has to catch either Two-Face or Penguin in order to get the information he needs on the Arkham Knight. The one you don't go after becomes an optional side quest. And both of the encounters should be a single, long encounter instead of multiple copy-pasted filler parts.

Deathstroke shouldn't drive a tank.

Or at the very least, there should have been a melee fight between the two after Batman wrecks his tank. The way he jumps out of his tank and Batman takes him down in one hit in a cutscene, what an absolute letdown. Having Batman defeat Deathstroke with one punch is a disappointment in any medium, but having it happen after Batman spent hours taking down copy-pasted watchtowers, bombs and militia bases is disappointment on a whole other level.


General gameplay (spoilers ahead)
Spoiler: show
I wanted Arkham City 2.0, instead I got Batmobile Simulator 2015.

Damn the Batmobile to the fiery pits of Hell.

The Arkham games did not need it. Now we have physical proof that the Arkham games did not need it. It's forced down out throat no matter if we want to play the main story, side missions, collect Riddler trophies...

And as for the "Be the Batman" tagline. Fighting tanks in the Bat-Tank is as un-Batman as you can get. Filler tank combat, after filler tank combat, after filler tank combat. What where they thinking!?

Screw the races. Screw the Batmobile puzzles. Screw the long tunnels designed for mandatory Batmobile gameplay.

Cast it into the fiery pits of Hell.

Dual Play should have been utilized more.

It really feels like a prototype. We only get one Dual Play predator room. The Vanessa Studios level was a good implementation of Dual Play, the Catwoman Dual Play was fine but pretty minor, and the Nightwing Dual Play was barely there at all.

In upcoming DLC and games, I hope it's intergrated better and utilized more. It feels like a mechanic that should be utilized a lot or not at all.

Add proper Challenge Maps.

You don't design a level such as the Stagg Airship predator room or the last bank robbery and then not make it available for Batman, Robin, Nightwing, Catwoman, Harley Quinn, Red Hood or Batgirl to play around in. Not only are there only 4 predator/combat rooms compared to the 6 (12 if we count the extreme versions) in the other Arkham games, but you can't even utilize the DLC characters outside their campaigns. Which takes away a lot of their worth.

I'm certain that Rocksteady will add proper Challenge Maps that all characters can play, but unfortunately as paid DLC. Which is BS, this should have been in the game from the start.

Fear Takedowns should be nerfed or not added at all.

It's an extremely overpowered "I win"-button. You only need to perform one silent takedown before you can insta-KO five thugs in a Fear Takedown without even trying. Predator gameplay needed more challenges, not less.
The money for the militia is probably my biggest complaint to the Penguin is the only one with any real money in the group and even that doesn't make sense batman has been active for years winning and shutting down Penguin and the other rogues gallery's operations they couldn't have scraped together the money for that operation.
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Re: How Would You Make Arkham Knight Better?

Postby JordanT4021 » Jul 21st, 2015, 1:09 am

I have so many ideas on how this could have been improved in terms of characters.
    1. I didn't buy Ivy the hero. I would to have loved to see her be taken to the GCPD, then slowly infiltrate it, turning all the officers into mind controlled henchmen Batman has to fight. Her appearance was also something that was never explained. It would have been cool if she was loosing her powers due to the Titan and was becoming more and more human.
    2. Cut out the 5 Joker's part. I thought it was a waste of time and Harley. I really thought she'd have a bigger part to play in all of this.
    3. Have more moments with Dick. It felt odd to me that when Batman told Dick he thought he was going to die, Dick just said "Shut up, stop being dramatic." and walked off back to Bludhaven. I would have also preferred him to be in a relationship with Babs. I liked Kimberly Brook's older sounding Oracle and I think it would have been better to see those two together.
    4. UNITE THE ROGUES. Its all I wanted to see in this game. I was so disappointed.
    5. I enjoyed the Penguin and Two-face moments but I still don't understand what they contributed to the Scarecrow's plan. And Two-face being taken down by a silent takedown??? really???
    6. I would have loved to have seen Bruce Wayne become the leader of the League of Assassins. I was thinking Ra's and Talia died and its reasonable to hold Bruce responsible for both and so Batman could have been Ra's successor. They could be led by Shiva, who offers the Leagues help but Batman feels they're too brutal and has to try and shut them down.
    7. Maixe Zeus instead of Deacon Blackfire!!! it would be so awesome. The easter eggs in the previous games were pretty huge, it would have been cool to see something come of it.
    8. This is pretty stupid but I would have liked to see Harley and Jason become friends. They've both spent a huge portion of their lives being tortured by Joker, it would be nice to see them work together and prove there not his puppets.
    9. Have a Ventriloquist. I wanted it so bad.
I have said 'I want' so many times i feel like a spoiled child. :oldyella: :I
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Re: How Would You Make Arkham Knight Better?

Postby Laederlappen » Jul 21st, 2015, 6:18 am

I was going to start writing a long list of improvements, but the list would've been so ridiculous long it would've ended up looking like a manuscript for another game.
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Re: How Would You Make Arkham Knight Better?

Postby BuNKiTZ » Jul 21st, 2015, 12:33 pm

*sighs* Seeing people mention how the villains didn't really team-up just makes me sad. That would have been great to see. I mean, technically, they did. In a way. Said way being that they all cause chaos at the same time to split Batman up and tire him out, basically. What I would have wanted to see was a more direct approach of them working together, hand-in-hand, so to speak. They could have teamed-up and played on their own and each other's strengths to really cripple Batman.

And, you know, not just like, five villains.

*sighs*

And Dick spending his whole time tracking Penguin's vans down was pretty dumb. During the night, Penguin's gun-laundering didn't really do much. How hard could it have been to put that off for a bit and help Batman with things that were really harming Gotham? Like, oh, I don't know. SCARECROW. Ugh. It would've been even better if Dick went up against the Knight. God. That would've been amazing. Also, Dick was kind of weak here. Getting caught by Penguin twice like that. That was annoying.
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Re: How Would You Make Arkham Knight Better?

Postby M. Malone » Jul 22nd, 2015, 2:05 pm

^^^ Yes, but would the villains really ever team up? In the sense that they would coordinate plans and such? I wouldn't buy that as realistic. Most of Batman's villains are crazy and need straightjackets. And they are way too narcissistic to ever cooperate together.

... Not trying to poo-poo on individual wants of others, but I just find the idea of the villains teaming up very out of character for them, and I much prefer the way they had it in the game.
10pm... I feel the rain coming down. My face feels wet, my mind the storm.
Flashing lights as people race to find shelter from the pour.
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Re: How Would You Make Arkham Knight Better?

Postby BuNKiTZ » Jul 22nd, 2015, 2:54 pm

M. Malone wrote:^^^ Yes, but would the villains really ever team up? In the sense that they would coordinate plans and such? I wouldn't buy that as realistic. Most of Batman's villains are crazy and need straightjackets. And they are way too narcissistic to ever cooperate together.

... Not trying to poo-poo on individual wants of others, but I just find the idea of the villains teaming up very out of character for them, and I much prefer the way they had it in the game.

Well, err, yeah... But, uhh, but, you know... IT WOULD BE COOL

:oldyella:

No, but really, I think that's what would make it really interesting. The dynamic between the reluctant teammates, so to speak. The more-than-likely possibility of them ruining their plans because they want to cut somebody's throat, etc.

I understand your point, though. It and what we got makes sense.
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Re: How Would You Make Arkham Knight Better?

Postby Mani-Man » Jul 22nd, 2015, 3:03 pm

BuNKiTZ wrote:
M. Malone wrote:^^^ Yes, but would the villains really ever team up? In the sense that they would coordinate plans and such? I wouldn't buy that as realistic. Most of Batman's villains are crazy and need straightjackets. And they are way too narcissistic to ever cooperate together.

... Not trying to poo-poo on individual wants of others, but I just find the idea of the villains teaming up very out of character for them, and I much prefer the way they had it in the game.

Well, err, yeah... But, uhh, but, you know... IT WOULD BE COOL

:oldyella:

No, but really, I think that's what would make it really interesting. The dynamic between the reluctant teammates, so to speak. The more-than-likely possibility of them ruining their plans because they want to cut somebody's throat, etc.

I understand your point, though. It and what we got makes sense.


It would have been a smart and in character thing imo.
Nobody of them wants to work together, but after the jokers death...all their stuff seemed to slowly blow up.
They all began to lose the edge, their grip on the city...so despite them not liking each other, working together would be neccessary.
Until the expected and obvious fight between them breaks out.

I would have loved to see that.
SUddenly Gotham would be a all out battlefield, militia fighting the cops, penguin, two- face.
Everywhere are gunfights, penguin and Two Face clash.

It would have made a interesting dynamic imo, you could listen to them all taunting each other, trying to outplay and stuff.
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Re: How Would You Make Arkham Knight Better?

Postby BuNKiTZ » Jul 22nd, 2015, 3:48 pm

Mani-Man wrote:
BuNKiTZ wrote:
M. Malone wrote:^^^ Yes, but would the villains really ever team up? In the sense that they would coordinate plans and such? I wouldn't buy that as realistic. Most of Batman's villains are crazy and need straightjackets. And they are way too narcissistic to ever cooperate together.

... Not trying to poo-poo on individual wants of others, but I just find the idea of the villains teaming up very out of character for them, and I much prefer the way they had it in the game.

Well, err, yeah... But, uhh, but, you know... IT WOULD BE COOL

:oldyella:

No, but really, I think that's what would make it really interesting. The dynamic between the reluctant teammates, so to speak. The more-than-likely possibility of them ruining their plans because they want to cut somebody's throat, etc.

I understand your point, though. It and what we got makes sense.


It would have been a smart and in character thing imo.
Nobody of them wants to work together, but after the jokers death...all their stuff seemed to slowly blow up.
They all began to lose the edge, their grip on the city...so despite them not liking each other, working together would be neccessary.
Until the expected and obvious fight between them breaks out.

I would have loved to see that.
SUddenly Gotham would be a all out battlefield, militia fighting the cops, penguin, two- face.
Everywhere are gunfights, penguin and Two Face clash.

It would have made a interesting dynamic imo, you could listen to them all taunting each other, trying to outplay and stuff.

Yeah, see!

You just know that Penguin's going to leap towards Harvey in an attempt to kill him :lol:
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