Arkhamverse Tech & Vehicles #2: Smoke Pellets

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Arkhamverse Tech & Vehicles #2: Smoke Pellets

Postby Red_Robin » Apr 20th, 2013, 11:13 pm

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Name - Smoke pellets
Use - Distraction
Owned by - Batman, Robin, Nightwing
Effective Range - Provides approx. 8m coverage.
Length - 2cm
Height - 2cm
Weight - 240g
Attributes
- custom made smoke pellets can provide cover or distraction for attack or escape
- limited space means that only a small number fit in a utility belt

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Additional Information.
You decide!

Possible restrictions in Arkham Origins
You decide!

Possible improvements in Arkham 3
You decide!

Notable Appearances
You decide!

How would you like to see it restricted in Arkham origins or improved in Arkham 3?
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Re: Arkhamverse Tech & Vehicles #2: Smoke Pellets

Postby SonicRulez » Apr 28th, 2013, 10:06 am

Unless my playing of Arkham City today was flawed, Nightwing actually doesn't have smoke bombs available to him. I think a restriction in AO could be less effective smoke. Thinner and more useful for distraction (ala some of the challenge medals that require you to actually throw it). That way it's less of an instant hide in Predator modes. An improvement in A3 would be more than one throw.
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Re: Arkhamverse Tech & Vehicles #2: Smoke Pellets

Postby King Tut » Apr 28th, 2013, 11:18 am

I always found the 'one-use-only' thing in the challenge maps really annoying. They're a simple, classic gadget, you should be able to use them as much as you want (or at least more than once).
So, in A3, I'd like to see a wider use of them.
In Arkham Origins, maybe the same. They don't necessarily need to be 'restricted'. I imagine Batman's had them for a long time, they're pretty essential.
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Re: Arkhamverse Tech & Vehicles #2: Smoke Pellets

Postby Red_Robin » Apr 28th, 2013, 11:28 am

For A3, I was thinking an upgrade that allowed Batman to use Scarecrow's gas to spread fear throughout a crowd of thugs.
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Re: Arkhamverse Tech & Vehicles #2: Smoke Pellets

Postby Harvey Bullock » Apr 28th, 2013, 11:32 am

I'd love to see them incorporated into Free flow combat. Have a special move where batman can snap one onto a thug like Robin's snap-flash thingy in HQR.
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Re: Arkhamverse Tech & Vehicles #2: Smoke Pellets

Postby Haveacuppa » Apr 28th, 2013, 2:12 pm

Red_Robin wrote:For A3, I was thinking an upgrade that allowed Batman to use Scarecrow's gas to spread fear throughout a crowd of thugs.

Would be a good idea, especially because Scarecrow's fear gas may play a big part in A3 if the AC's Scarecrow easter eggs are anything to go off.
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Re: Arkhamverse Tech & Vehicles #2: Smoke Pellets

Postby gary2692 » Apr 28th, 2013, 4:31 pm

I think Smoke Pellets should be replaced by an energy drainer. Like in The Dark Knight Rises. Be cool to turn off all the lights. :batman:
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Re: Arkhamverse Tech & Vehicles #2: Smoke Pellets

Postby arkhamcitydood » Apr 28th, 2013, 4:37 pm

Red_Robin wrote:For A3, I was thinking an upgrade that allowed Batman to use Scarecrow's gas to spread fear throughout a crowd of thugs.


I implemented this idea into my fan fic a while back. It would be a great idea.
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Re: Arkhamverse Tech & Vehicles #2: Smoke Pellets

Postby jifw52 » Apr 29th, 2013, 12:48 am

Additional Information.
Smoke Pellets are capsules that release gas on impact used to disorient opponents or as an escape tool.
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Re: Arkhamverse Tech & Vehicles #2: Smoke Pellets

Postby TheJester » Apr 30th, 2013, 9:21 pm

Harvey Bullock wrote:I'd love to see them incorporated into Free flow combat. Have a special move where batman can snap one onto a thug like Robin's snap-flash thingy in HQR.

This would be great. I honestly barely used these in AC, mainly due to them taking so long to recharge, but having them in combat would be a great addition to gameplay.
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Re: Arkhamverse Tech & Vehicles #2: Smoke Pellets

Postby gary2692 » May 2nd, 2013, 9:07 pm

Red_Robin wrote:For A3, I was thinking an upgrade that allowed Batman to use Scarecrow's gas to spread fear throughout a crowd of thugs.


I don't think Batman will do that. Yeah, he became Batman to strike fear into the hearts of criminals, but not literally. :batman:
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Re: Arkhamverse Tech & Vehicles #2: Smoke Pellets

Postby B Wiggs » Jul 27th, 2013, 4:54 am

Why not take it a step further? Have them produce a tear gas, for after the smoke rises, the foes won't be able to see you for a short time, giving you time to lay in a sucker punch. :batman:
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Re: Arkhamverse Tech & Vehicles #2: Smoke Pellets

Postby Biggest Bane » Oct 31st, 2013, 12:15 am

Nightwing doesn't have smoke pellets in AC.
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