Arkhamverse Villains #28: Killer Moth

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Arkhamverse Villains #28: Killer Moth

Postby Red_Robin » Jun 3rd, 2012, 2:22 pm

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Real Name - Drury Walker aka Cameron Von Cleer
Occupation - Professional Criminal
Based in - Gotham City
Eye Colour - Brown
Hair Colour - Brown
Height - 5 ft 9 in
Weight - 155 lbs
First Appearance - Batman #63 (March 1951)
Attributes
- obsessed with fame and identity change
- skilled inventor
- amoral and motivated by feelings of insecurity and inadequacy into criminal activities in an attempt at notoriety

Arkham Asylum Bio
Drury Walker was a minor criminal who adopted the identity of Cameron Van Cleer, a master criminal who in turn masqueraded as the costumed super-villain Killer Moth. He is a hired gun for Gotham's gangsters, but his ingenious weaponry, including his cocoon gun, does not protect him from regular defeat at the hands of the Batman.

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Additional Information
You decide!

Possible role in Arkham 3
You decide!

Essential reading
You decide!

Chances of appearing in Arkham3
?/10

As you can see, there's a few profile sections we'd love for the community to get involved with. If you'd like to provide any of the above sections feel free to submit them with a post below and please vote for your favourite suggestions by quoting them and making a positive comment!

Next Friday we'll be revealing the 29th Arkhamverse Villains database profile as well as applying your info into this one!

Please note we cannot include everyone's submissions. For the best chance of getting your ideas selected, please write in coherent sentences. Ideally I should be able to just copy and paste your idea over without too much editing.
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Re: Arkhamverse Villains #28: Killer Moth

Postby arkhamcitydood » Sep 6th, 2012, 10:30 pm

Chances of appearing: 4/10

Possible Role: A sidemission and an awesome one at that. There are many good ideas to have to create a sidemission with Killer Moth
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Re: Arkhamverse Villains #28: Killer Moth

Postby Maultest » Sep 6th, 2012, 11:21 pm

ROLE: Killermoth simply goes after jewels, money, and good being a theif and all.. but do the the main events in A3 batman is only able to investage moth's crime scences. he must gather edvidance and track down moth to his hideout, when the fight begins killer moth begins to fly shooting his gun at batman, batman must use his gadgets to bring moth to the ground, and fight him using his fists. after doing so 4 succesful times, moth will be defeated and sent to prision.

ODDS: 5/10
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Re: Arkhamverse Villains #28: Killer Moth

Postby Benji » Sep 7th, 2012, 6:44 am

I'd love to see Killa Moth in an Arkham game, he would actually make for a great boss fight, navigating and gliding to get near him to bring him down, almost similar to how a Man-Bat boss fight should be.
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Re: Arkhamverse Villains #28: Killer Moth

Postby themaddoc » Sep 9th, 2012, 8:31 pm

Additional Information: The Batman has always wanted to inspire others. Unfortunately it doesn't always turn out the way he hopes, enter the Killer Moth.
From his cell in Blackgate prisoner 234026, a petty crook named Drury Walker, became fascinated by the adventures of Batman and Robin. Walker reached a state of obsession with the Batman and began to imagine himself as Batman's opposite within the criminal underworld.
Walker left Blackgate and donned not one but two new identities. By day he becomes playboy billionaire and friend of Bruce Wayne, Cameron van Cleer. By night he becomes a costumed tool of the criminal underworld, Killer Moth.
Walker believes himself to be Batman's opposite in every way. His bright clothing to counter the darkness of Batman's is just one such example. He intends to hire himself out to criminals in the same way Batman may aid the police. He comes equipped with his own Moth-signal, Mothcave and even his own Mothmobile, although not all his technology is based on batman's as evidenced by his cocoon gun made to imprison foes who are needed alive. At one time he attempted to recruit Firefly as his sidekick to match Robin but Moth soon noticed how unstable Firefly was and abandoned him, fearing for his own safety.
Killer Moth picked up a camp reputation over the years following the Silver age and was soon demoted to a second string villain. As a result he became angry and ended up selling his very soul to the demon Neron in exchange for fufilling his desire to be feared. He became the monster, Charaxes. A half-man half-moth creature. In this form he feasted on humans and lay eggs which hatched into clones of the original Drury Walker. This change has since been reversed but it remains a testament to how deranged Walker as become and how far he is willing to go.
The Killer Moth remains active in Gotham but is a rare sight. What Walker often forgets is that bats prey on moths.
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Re: Arkhamverse Villains #28: Killer Moth

Postby Killa_Moff » Sep 21st, 2012, 6:54 am

FINALLY!!!

Possible role in Arkham 3
*Batman has to fight KM twice...once as KM and once as Charaxes.
*Batman finds cocooned victims across the city, whom he has to rescue.
*Batman tracks KM to his liar

Essential reading
Red Robin #9(badass KM here)
Batgirl: Year One
Batman #63!!!


Chances of appearing in Arkham3
10/10
Has to appear or i go on a rampage at Rocksteady Studios.
:oldyella:
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Re: Arkhamverse Villains #28: Killer Moth

Postby TheLastLaugh » Feb 19th, 2013, 10:03 pm

Killer Moth: At the start of the game Batman is called to a bank robbery where he finds several clues linking it to Killer Moth, Batman then follows Moths trail to the Grand Avenue cinema district, where Moth has made his base in the penthouse of the about to be demolished Havelock Hotel. Killer Moth is stealing money to build a more powerful Cocoon Gun and has many "Test Subjects" scattered across the walls in cocoons, Batman is trapped in a cocoon by Moth and the acidic nature of the cocoon means Batman has to struggle to escape, Batman escapes however and grabs onto Moth as he escapes the building with his new jetpack wings, the two tussle in mid air when finally they crash into Wayne Tower, Both are badly injured and Batman then proceeds to beat Moth within an inch of his life (further evidencing the impact of Jokers death on Batman) Moth is then carted back to Arkham Asylum. He later appears working for Ventriloquist at one of their night clubs, under the new alias of DJ Moth, as Moth had been working for Great White Shark prior to this, Batman interrogates him to find out what GWS is up to, Moth continues to DJ the nightclub after the game has been finished.
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Re: Arkhamverse Villains #28: Killer Moth

Postby Harvey Bullock » Apr 9th, 2013, 9:46 pm

If we do get a Killer Moth confrontation in Origins, it needs to go down something like this:




Substitute the gun for a non-lethal gadget and it would make for comedy gold. :oldyella:
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Re: Arkhamverse Villains #28: Killer Moth

Postby TheJester » Apr 9th, 2013, 9:48 pm

^ I've already said this to you, but someone HAS to tweet this to WB Montreal so they can add it in, it's genius :oldyella:
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Re: Arkhamverse Villains #28: Killer Moth

Postby themaddoc » Apr 9th, 2013, 10:01 pm

Harvey Bullock wrote:If we do get a Killer Moth confrontation in Origins, it needs to go down something like this:




Substitute the gun for a non-lethal gadget and it would make for comedy gold. :oldyella:

Yes but... no..... Comedy gold but want epic Killer Moth fight.....
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Re: Arkhamverse Villains #28: Killer Moth

Postby TFDutchman » Apr 10th, 2013, 12:13 pm

6/10. Perhaps as a hired gun to Black Mask or, if they appear, Maroni or Falcone. It's not like you'd get a boss fight against either Maroni or Falcone so it's quite simple to have Killer Moth do the fighting for them.
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Re: Arkhamverse Villains #28: Killer Moth

Postby zeke10 » Apr 16th, 2013, 3:22 pm

themaddoc wrote:
Harvey Bullock wrote:If we do get a Killer Moth confrontation in Origins, it needs to go down something like this:




Substitute the gun for a non-lethal gadget and it would make for comedy gold. :oldyella:

Yes but... no..... Comedy gold but want epic Killer Moth fight.....

How about first they do something like that then he comes back pissed and somehow becomes Charaxes
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Re: Arkhamverse Villains #28: Killer Moth

Postby themaddoc » Apr 16th, 2013, 4:28 pm

zeke10 wrote:How about first they do something like that then he comes back pissed and somehow becomes Charaxes

I was never a big fan of Charaxes. We've got bizarre monsters covered by Croc and Man-bat. If played right Killer Moth could be a lethal joke character
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Re: Arkhamverse Villains #28: Killer Moth

Postby Red_Robin » Apr 16th, 2013, 7:24 pm

themaddoc wrote:
zeke10 wrote:How about first they do something like that then he comes back pissed and somehow becomes Charaxes

I was never a big fan of Charaxes. We've got bizarre monsters covered by Croc and Man-bat. If played right Killer Moth could be a lethal joke character


Yeah, but Croc and Man-Bat never gave birth to a swarm of clones in an abandoned swimming pool, did they? Charaxes has an undeniable 'creep' factor.
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Re: Arkhamverse Villains #28: Killer Moth

Postby themaddoc » Apr 16th, 2013, 10:32 pm

Red_Robin wrote:Yeah, but Croc and Man-Bat never gave birth to a swarm of clones in an abandoned swimming pool, did they? Charaxes has an undeniable 'creep' factor.

No but I don't fancy fighting a massive clone army of Dury Walker. Charaxes may be creepy but he feels more like a demon than an animal which would be fine later on but it wouldn't feel right to face something like him so early on in Batman's career, in my point of view at least. The idea of Charaxes is more effective if you know he was once the laughing stock of villainy now turned into this truly frighting abomination.
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